Individually place components of single Actor in Editor
I want to create a checkpoint actor that actually has multiple triggers that need to be triggered simultaneously by different players. I'd like the individual triggers (imagine them like buttons) to be children of one main actor to better manage the state of the entire checkpoint, but I also would like to be able to individually move around the triggers in the editor.
How would I do that? Or is there a better way to accomplish my goal?
asked Mar 04 '15 at 08:25 PM in Blueprint Scripting
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