I have a timeline set up in one of my scripts (to rotate an object), but it will not activate. This "Paused" node appears above it, but I don't know what is causing it to be paused or how to undo it. I can't find any documentation on it. Any help would be appreciated.
asked Mar 04 '15 at 11:31 PM in Blueprint Scripting
With Tick plugged into your Timeline, you're constantly telling it to play. Tick isn't necessary here. You can click Loop in the Timeline editor if you want to go until you stop it. Just initiate it with an event.
It also looks like you're moving your mesh by .5 and -.5. Try a larger movement with that Timeline vector. I imagine it's moving by such a small degree you can't see it
answered Mar 05 '15 at 02:47 AM
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