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What is causing my timeline to be paused?

I have a timeline node in one of my scripts, but it will not activate. This "Paused" node appears above it, but I don't know what caused it or how to fix it. Can't find any documentation on it. Any help would be appreciated. alt text

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asked Mar 04 '15 at 11:33 PM in Blueprint Scripting

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Chroma Chris
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avatar image Jacky Mar 04 '15 at 11:43 PM

That info bubble works in simulation mode, so you should be seeing it change to "Playing" when you hit Simulate, and you can ignore it when you just play in editor or as standalone.

avatar image Chroma Chris Mar 05 '15 at 02:34 AM

You're right; the timeline does show to be playing while the game is running. In that case, though, I have no idea why it is not updating the node it's connected to: alt text

avatar image Ghar Dec 20 '16 at 12:00 AM

The following worked for me!: alt text

avatar image Purecyn Mar 05 '15 at 06:25 AM

A shot of the timeline curve might be of help. My only guess is that your offset isn't enough to be noticed.

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