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How to make Sprites use diffuse textures?

I have recently switched from Unity to Unreal Engine 4 and I am migrating a project from Unity. I am making a game that uses 2D sprites with 3D geometry (like Paper Mario.) My sprites are currently unlit and I am wondering if it is possible, without writing my own shaders, to make them affected by lights. Right now I can put a normal material on them, but they are all black. I would figure making it transparent would help, but I am unfamiliar with Unreal Engine. All help would be appreciated.

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asked Mar 05 '15 at 12:46 AM in Rendering

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brycem24
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Solved by using the Paper2D standard asset Default Lit Sprite.

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answered Mar 05 '15 at 01:44 AM

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brycem24
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