How to make Sprites use diffuse textures?

I have recently switched from Unity to Unreal Engine 4 and I am migrating a project from Unity. I am making a game that uses 2D sprites with 3D geometry (like Paper Mario.) My sprites are currently unlit and I am wondering if it is possible, without writing my own shaders, to make them affected by lights. Right now I can put a normal material on them, but they are all black. I would figure making it transparent would help, but I am unfamiliar with Unreal Engine. All help would be appreciated.

Solved by using the Paper2D standard asset Default Lit Sprite.