Hi, I’m trying to compile UE 4.7.2 on OS X (Yosemite) but I’m getting following output when executing GenerateProjectFiles.command. What am I doing wrong?
Plus, am I forced to use Xcode 5.1 or can I also use more recent versions (6.1.1)?
UnrealEngine-4.7.2-release/GenerateProjectFiles.command ; exit;
Setting up Unreal Engine 4 project files…
Setting up Mono
Generating data for project indexing… 0%ERROR: Exception thrown while processing dependent modules of Launch
Exception thrown while processing dependent modules of Engine
Exception thrown while processing dependent modules of Landscape
Exception thrown while processing dependent modules of UnrealEd
Exception thrown while processing dependent modules of AnimGraph
Exception thrown while processing dependent modules of GraphEditor
Exception thrown while processing dependent modules of KismetWidgets
Exception thrown while processing dependent modules of BlueprintGraph
Exception thrown while processing dependent modules of KismetCompiler
Exception thrown while processing dependent modules of MovieSceneTools
Exception thrown while processing dependent modules of AssetTools
Exception thrown while processing dependent modules of TextureEditor
Exception thrown while processing dependent modules of MainFrame
Exception thrown while processing dependent modules of DeviceProfileEditor
Exception thrown while processing dependent modules of LevelEditor
Exception thrown while processing dependent modules of WebBrowser
Exception thrown while processing dependent modules of CEF3Utils
ERROR: Unable to instantiate instance of ‘CEF3’ object type from compiled assembly ‘ProjectFileGeneratorModuleRules’. Unreal Build Tool creates an instance of your module’s ‘Rules’ object in order to find out about your module’s requirements. CLR exception details may provide more information:
System.Reflection.TargetInvocationException: Exception has been thrown by target of an invocation. —> System.IO.DirectoryNotFoundException: Directory ‘ThirdParty/CEF3/cef_binary_3.1750.1805_macosx64/Release/locale’ not found.
at System.IO.Directory.ValidateDirectoryListing (System.String path, System.String searchPattern, System.Boolean& stop) [0x00000] in :0
at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] in :0
at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern) [0x00000] in :0
at CEF3…ctor (UnrealBuildTool.TargetInfo Target) [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (System.Reflection.MonoCMethod,object,object[],System.Exception&)
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00000] in :0
— End of inner exception stack trace —
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00000] in :0
at System.Reflection.MonoCMethod.DoInvoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in :0
at System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00000] in :0
at System.Activator.CreateInstance (System.Type type, System.Object[] args, System.Object[] activationAttributes) [0x00000] in :0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in :0
at UnrealBuildTool.RulesCompiler.CreateModuleRules (System.String ModuleName, UnrealBuildTool.TargetInfo Target, System.String& ModuleFileName) [0x00000] in :0
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