Large Mesh Import Freezing Editor
Hello, I am a new user to UE4. I am importing a very large scene from 3DS Max as a FBX. The mesh has 5.5 million polygons and 6 million vertices. Before I begin the import I get the following message:
Attempting to import a very large file, proceed? File Size: 319 MB
After 10+ minutes the editor seems completely unresponsive. Is it normal to wait 20 to 30+ minutes for import? System specs below..
AMD Phenom II x2 3.3GHz CPU 8.00 GB Patriot Gamer Series RAM 2GB GDDR5 EVGA GeForce GTX 660 Super Clocked edition 64-bit Windows 7 Ultimate
asked Mar 25 '14 at 09:59 PM in Using UE4
That is still really big and will take some time. Also did you triangulate in the export?
answered Mar 25 '14 at 11:36 PM
There are a couple of known issues that have been fixed and will be in the lastest update. You can work around them in your asset. The known issues and workarounds are:
answered Mar 26 '14 at 12:25 AM
Now this is quite old of a question, but I'd like to post some research I've done on this. I've been trying to import my own huge mesh (split into separate objects) in UE4. 2.2 mln vertices total. Towards the end of the process, UE4 tries to allocate ~32 GB of memory... For whatever reason. So yeah - that's why it freezes and crashes.
answered Apr 14 '14 at 06:57 AM
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