Setting BSP material in blueprints
I want to change the material of a BSP brush in-game by using blueprints. Is this possible?
Attempting to set the material has no effect, no matter what element index I provide. I tried indexes 0-6, and nothing changed. Can BSPs just not be modified by blueprints? If so, is there a way to simply hide/show the BSP via a blueprint?
asked Mar 05 '15 at 06:59 AM in Blueprint Scripting
What you want to do is not possible. BSP is not meant to be permanent part of a level anyway.
You'll need to turn it into a static mesh, which you can do from the "Brush Settings" category in the details panel (Hit the little down arrow at the bottom of that category).
answered Mar 05 '15 at 01:33 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here