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Setting BSP material in blueprints

I want to change the material of a BSP brush in-game by using blueprints. Is this possible?

Attempting to set the material has no effect, no matter what element index I provide. I tried indexes 0-6, and nothing changed. Can BSPs just not be modified by blueprints? If so, is there a way to simply hide/show the BSP via a blueprint?

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asked Mar 05 '15 at 06:59 AM in Blueprint Scripting

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What you want to do is not possible. BSP is not meant to be permanent part of a level anyway.

You'll need to turn it into a static mesh, which you can do from the "Brush Settings" category in the details panel (Hit the little down arrow at the bottom of that category).

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answered Mar 05 '15 at 01:33 PM

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