Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Can I move a UE4 project into the UT4 editor?

I was wondering if it was possible to move my UE4 project into the UT4 editor. I created a project intended to eventually be a UT4 map back in UE 4.2. I am able to load the map in the UT editor when i copy the project files over to the correct directory, but I loose all of the assets/meshes and textures/materials. I found that the location of meshes still exists and I am able to individually re-assign meshes to the saved location but everything is broken. Any advice on what to do to resolve this?

Product Version: Not Selected
more ▼

asked Mar 05 '15 at 07:09 AM in Using UE4

avatar image

6 1

avatar image KiriBear Oct 09 '16 at 03:23 PM

I can't even get my map to open up in UT4 editor when I am trying to do this. Migrate doesn't seem to work, since it is not recognizing the file types. Hoping someone has a solution.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question