How Can I Create a Unified Camera for Local Co-op
I am creating a fighting game and I would like to make a smash brothers style camera, where all players are contained inside the view and the one camera simply zooma out or in to contain all of the players. I don't need the smash brothers dynamic where the camera has a limit to how far it can zoom out, I just for now want a unified camera so I don't have to do split screen for local Co-Op
I have an idea how to do this. Someone mentioned in a semi-related thread that it would basically be getting the player positions and finding the midpoint between them, but I'm rather new to unreal engine and so I don't know how that would be accomplished in blueprints. Any help would be incredibly appreciated.
asked Mar 05 '15 at 07:54 AM in Blueprint Scripting
I wrote a tutorial about that some time ago. You can find it here:
I hope that is what you are looking for.
answered Mar 05 '15 at 10:17 AM
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