x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Problems with imported tiled terrain from world machine.

I have imported a tiled terrain by following the world composition guide.

This is what is looks like in world machine : alt text

For some reason though, in unreal it seems to be very cramped into my scene horizontally (see pic below) alt text

I did do the change required on the Z scale, and the height looks about right, but if you compare the two images, you will see that the imported terrain should be more spread out and less clumped up.

I will add that the help on the forum has been brilliant, and it has gotten me this far, but at this stage I am so close to having it working (I thing, anyways) but have no idea what to do!

I should also mention that it appears to be horizontally flipped somehow.

All help appreciated!

Thanks

Product Version: Not Selected
Tags:
more ▼

asked Mar 05 '15 at 09:44 AM in Using UE4

avatar image

LeamDelaney
36 3 4 6

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Hi

You have to adjust the X and Y scale to fit the terrain size as the size it has in World Machine.

When you import tiled landscape in UE, look at the bottom of the window (just under the scale options) you have a recap that displays the number of tiles and the overall size of terrain. (look at the first screenshot of my post here https://answers.unrealengine.com/questions/164095/importing-tiled-landscape-how-to-specify-the-z-pos.html, for a terrain of 32kmx32km)

As far as I tested it, each tile in UE is around 4km, so adjust the XY scale to obtain the overall size you expect.

For the mirroring issue, it's a known one, (see here https://answers.unrealengine.com/questions/176590/bug-tiled-world-import-is-broken.html).

At this moment import tiled landscape does not work in 4.7.x, there's a fix announced for 4.8 (see here https://answers.unrealengine.com/questions/178787/47-worldcomposition-import-tiled-landscape.html)

Hope this helps a bit

Cheers

more ▼

answered Mar 05 '15 at 05:38 PM

avatar image

phron
286 14 15 31

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

put 20 /25 /50 in the Z scale value, what i use

more ▼

answered Sep 29 '16 at 07:53 PM

avatar image

Tea-Rexx
53 4 6 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question