BSP Surface Render Issue
Recently I've started using UE4 a bit more, I downloaded the ShooterGame project just to see how one can go about in learning the specifics of weapons, pickups and FPS animations etc. With this in mind I decided to create a simple test level to test my new weapon and pickups out in, making this level I just used some simple BSP boxes, some additive and others subtractive, to just block out a testing area for my content. Finished the small level and used some of the materials that came with the ShooterGame Example.
I rebuilt both the Level geometry and lighting for the level, and once this was complete, the following happened. I'm still not sure what is causing this, but the surfaces seem to render incorrectly and tend to jitter whenever the camera moves, at first I thought it might have been the material, replaced it with another, and it seemed to persist, don't have any double meshes on each other or anything that might cause two materials to overlap or anything.
Anyone know what might be causing this? It only seems to happen on this level, haven't seen this happen anywhere else.
If it helps, I'm currently running the latest NVidia Drivers for my Graphics card.
OS: Windows 7 Ultimate 64-bit CPU: Intel I5 3330 @3.0 ghz RAM: 8gb Graphics: NVidia GTX 660 Ti 2gb
asked Mar 05 '15 at 09:54 AM in Rendering
I've been digging into this issue a little further for you and I have managed to reproduce the issue that you are seeing. I do not have exact reproductions steps ironed out quite yet, but I was able to gather enough information to put together a bug report which I have submitted to the developers. The Jira ticket number is UE-11375. I will keep an eye on it and let you know when progress has been made.
Side note: I am still working on this issue and will add more info as I find it so if you see anything useful just post it as a comment and I will add it to the ticket.
Thanks for your patience while we work out this issue,
answered Mar 05 '15 at 10:40 PM
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