The project failed to compile with this version of the engine. Would you like to open the project in Visual Studio?"

При создании проекта c++, выводит ошибку “The project failed to compile with this version of the engine. Would you like to open the project in Visual Studio?”
Вот лог:
The project failed to compile with this version of the engine. Build output is as follows:

Running F:/Danil/Epic Games/4.7/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject89 Development Win64 -project=“F:/Danil/project_ue4/MyProject89/MyProject89.uproject” -rocket -editorrecompile -progress
Parsing headers for MyProject89Editor
Reflection code generated for MyProject89Editor
Performing 10 actions (4 in parallel)
[2/10] Resource ModuleVersionResource.rc.inl
[3/10] Resource MyProject89.rc
PCH.MyProject89.MyProject89.h.cpp
F:\Danil\project_ue4\MyProject89\Source\MyProject89\Resources\Windows\MyProject89.rc(8) : fatal error RC1015: cannot open include file ‘windows.h’.

F:\Danil\Epic Games\4.7\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3) : fatal error RC1015: cannot open include file ‘windows.h’.

F:\Danil\Epic Games\4.7\Engine\Source\Runtime\Core\Public\HAL\PlatformIncludes.h(5) : fatal error C1083: Cannot open include file: ‘new’: No such file or directory
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: F:\Danil\project_ue4\MyProject89\Binaries\Win64\UE4Editor-MyProject89.dll
Cumulative action seconds (4 processors): 0,00 building projects, 0,32 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
UBT execution time: 8,00 seconds

Вопрос: Как решить проблему?

В логе написано

cannot open include file 'windows.h'.

Скорее всего, у вас не установлены библиотеки C++.

Почему на русском пишите? Это не очень вежливо, как миниму.

Sorry , but where can I find bibleotek c ++ ?

hi,

the same here, but don’t panic :slight_smile: select open it in VS, go to Project - Properties - Configuration Properties - VC++ Directiories, and where you see an empty line, select inherit, then Apply. select your project name under Games in solution explorer , right click if not bold, and Set as Startup Project. then right click on project name, and Build. it should work :slight_smile: (I mean press F5 to start Debugging without compiling it again and the editor should start.)

Very thanks.
Rus translate you massage:
Когда выводит ошибку, ниже кнопка открыть в Visual Studio.
Открываем, Нажимаем ПКМ на файл, у которого название как у вашего проекта. Там выбираем Project - Properties - Configuration Properties - VC++ Directories. Там во всех пустых окошках выбираем “inherit бла-бла-бла”, потом правой кнопкой опять на ваш проект и жмет на “Set as Startup Project”. Потом нажимаем ctrl+F5, ждем конвертацию-все запустится, удачи!