Decals not rendering without direct lighting.. again and again.

Hi.

That’s it, Decals do not render without direct lighting. It is a known bug since 4.2 version or so, and there is a way to fix the problem consisting in modifying the BaseEngine.ini to get access to DBuffer decal blending modes

The problem is that EVERY time that one installs a new version of the engine, one has to manually insert the lines:

r.EarlyZPassMovable=1
r.EarlyZPass=2
r.DBuffer=1

in the BaseEngine.ini file of the new version. Otherwise, decals previously placed in the map do not render without direct lighting

Why this lines are not already being included in every new version of the engine? Do you just forgot to do it or is it due to any special reason?

Regards.

Hello Luis -

DBuffer Decals can be activated on a Project to Project basis via the Project Settings:

Because there is a small performance cost to using the DBuffer Decal Method, it is still something that we want to be a choice to activate. The Console Variables can be placed in the INI and it will bypass the need to change the above Project Settings.

Thank You, hopefully these Project Settings will help with your workflow -

Eric Ketchum

Hi Eric,

Thank you very much for your answer. I was having this problem through several versions and had no idea about those options in the Project Setting. In fact, I searched a lot in the forums snd there is no clue about them there, only some references about modyfing the config .ini files.

Now the pic that you send solves my problem and I will be sure that it will help everyone with the same problem. Thanks again!.