x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Can Blueprint Functions be made Editable?

Right now, you can expose variables in blueprints to the level designer by making them "editable".

It'd be nice if you could do the same with functions. Right now I'm using bools as a work-around.

https://www.youtube.com/watch?v=i6hoSLZy4PY&hd=1

Product Version: Not Selected
Tags:
more ▼

asked Mar 25 '14 at 10:58 PM in Everything Else

avatar image

MulleDK19
2.7k 161 274 254

avatar image Shadowriver Apr 16 '14 at 07:52 PM

Look like cool idea for object testing for designers :) +1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi MulleDK19,

How do you imagine level designers using exposed functions? Would you want them them to have a checkbox like you show in the video, and that enables/disables functions? Is the idea that they can disable functionality, and any calls to that function will just pass through without executing it?

I am trying to envision a specific scenario, so I can maybe help suggest an alternative.

If we were to implement something like I've explained, then we'd just do it in that same manner that you have, with a bool variable.

more ▼

answered Mar 26 '14 at 12:09 AM

avatar image

User-1420270633 STAFF
953 27 26 58

avatar image Michael Noland STAFF Mar 26 '14 at 12:19 AM

This is a feature we've discussed before internally, and have some use cases where it would be much nicer than a toggling bool. I've thrown in a TTP to discuss potentially implementing it in a future release.

Cheers, Michael Noland

avatar image MulleDK19 Mar 26 '14 at 12:22 AM

Cool.

'Cause a variable for something that should be just a click just seems weird (And difficult to determine if is in fact a variable or a function).

What I had in mind was, instead of this:

alt text

You'd get something like this:

alt text

avatar image User-1420270633 STAFF Mar 26 '14 at 12:30 AM

Awesome, yeah I could barely make out what the checkbox said in the video, so seeing it here is much clearer. Like Michael Noland said, we've created a task to track and discuss this feature. Thanks for bringing it up!

avatar image MulleDK19 Mar 26 '14 at 12:35 AM

Ya, the video was still processing. It provides 1080p now.

Great. cheers!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question