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Can Blueprint Functions be made Editable?

Right now, you can expose variables in blueprints to the level designer by making them "editable".

It'd be nice if you could do the same with functions. Right now I'm using bools as a work-around.


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asked Mar 25 '14 at 10:58 PM in Everything Else

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avatar image Shadowriver Apr 16 '14 at 07:52 PM

Look like cool idea for object testing for designers :) +1

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Hi MulleDK19,

How do you imagine level designers using exposed functions? Would you want them them to have a checkbox like you show in the video, and that enables/disables functions? Is the idea that they can disable functionality, and any calls to that function will just pass through without executing it?

I am trying to envision a specific scenario, so I can maybe help suggest an alternative.

If we were to implement something like I've explained, then we'd just do it in that same manner that you have, with a bool variable.

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answered Mar 26 '14 at 12:09 AM

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User-1420270633 STAFF
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avatar image Michael Noland STAFF Mar 26 '14 at 12:19 AM

This is a feature we've discussed before internally, and have some use cases where it would be much nicer than a toggling bool. I've thrown in a TTP to discuss potentially implementing it in a future release.

Cheers, Michael Noland

avatar image MulleDK19 Mar 26 '14 at 12:22 AM


'Cause a variable for something that should be just a click just seems weird (And difficult to determine if is in fact a variable or a function).

What I had in mind was, instead of this:

alt text

You'd get something like this:

alt text

avatar image User-1420270633 STAFF Mar 26 '14 at 12:30 AM

Awesome, yeah I could barely make out what the checkbox said in the video, so seeing it here is much clearer. Like Michael Noland said, we've created a task to track and discuss this feature. Thanks for bringing it up!

avatar image MulleDK19 Mar 26 '14 at 12:35 AM

Ya, the video was still processing. It provides 1080p now.

Great. cheers!

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