Can Blueprint Functions be made Editable?
Right now, you can expose variables in blueprints to the level designer by making them "editable".
It'd be nice if you could do the same with functions. Right now I'm using bools as a work-around.
How do you imagine level designers using exposed functions? Would you want them them to have a checkbox like you show in the video, and that enables/disables functions? Is the idea that they can disable functionality, and any calls to that function will just pass through without executing it?
I am trying to envision a specific scenario, so I can maybe help suggest an alternative.
If we were to implement something like I've explained, then we'd just do it in that same manner that you have, with a bool variable.
answered Mar 26 '14 at 12:09 AM
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