UI in 3d World

I’m trying to achieve this (having User Interface on a 3d plane somewhere in the 3d world) but I can’t seem to find how.

Did this make it to 4.6, or even 4.7?

Thanks

  • Marc

Ok so this is pretty simple to use when you know how

Create a new Widget Blueprint

http://s4.postimg.org/dozhge0sd/Widget_BP_Step1.png

Create a new Actor Blueprint

Add a new widget Component in your Actor Blueprint

Select the proper Widget Class in the component details in the UI section

Place your ActorBP in the world

It’s still labeled as experimental so who knows what will happen to this, but as of now this is how you do it

Cheers,

  • Marc