How do I get the trigger box the to ignore everything except the player

Basically I created an AI that chases the player whenever the player overlap with its trigger box. However, the problem is that when another AI overlaps with the triggerbox, it will still go ahead and chase the player. So I was wondering is there any ways to fix this problem?

After the triggered event,
get the instigator (who caused the overlap event),
then check the instigator is a player class or check if is the AI class.
If you’d post a screenshot of your blueprint or code it would be easier to help you.

this is was posted twice, I answered here: