4.5.1 Making a Destructible Mesh explode when shot by projectile through blueprint
Hello I just have a quick question as I'm a bit stuck, I've made a static mesh with collision, then made it into a destructible mesh, i've enabled collision + physics on that also. I am using the default project in the first person shooter mode.
When I make the destructible mesh start as awake, even the slightest collision with the floor breaks it (even with the threshold set much higher), when I set it to not start awake, the projectile doesn't collide with it. (tried setting it as a physics actor too)..
Instead of just working through this in the details which I've been doing, is there a way that I can complete this via blueprint scripting? I'm pretty new to it and I'm trying to learn the basics so screenshots or any sort of help would be much appreciated.
asked Mar 05 '15 at 04:40 PM in Blueprint Scripting
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