[4.7] Serious Android Development Crashes and Build Errors
We recently upgraded our project to 4.7, and found that we get instant crashes when attempting to load into a game from the menu screen we have built. We are not given any kind of screen or debug information despite running through Visual Studio on the device. We are explicitly targeting the NVidia Shield hardware.
Although there appear to be a number of issues related to Android crashes on 4.7 recently, the fruit of my searching has been this forum post & answerhub link, which indicates there was a known issue with Opening Levels on Android prior to release. We haven't made any changes to the project during the upgrade, other than switching the engine version and re-compiling. We also re-built our source files just in case. I must stress that using the GitHub build / non-compiled version of the editor isn't really an easy option for us, but if we can be certain the issue has been fixed we may consider moving to it.
Here's some additional details on how we're doing this:
Here are the build settings:
Additionally, when attempting to build our latest Android version of the game, the output logs reaches the end of the build and then tells us it can't find the .EXE file in the Binaries folder. When we navigate to that location in Explorer however, it does in fact exist. I have attached the build log in a .zip file.link text
Glad to hear that the issue has been resolved. Let me know if you run into any similar errors in a later release.
Thanks and have a great day.
answered Apr 22 '15 at 09:13 PM
[Epic] Gribbs ♦♦ STAFF
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