I am trying to make a realistic Flashlight and I got some of the way. I currently got a Point Light with an IES Texture. It looks decent enough but I need the Flashlight to be more realistic.
If you take a scene like this:
You will see that the shadows don't continue onto the wall as they would in reality. Or even see the shape of the chair on the wall which would make sense using a flashlight. This is a horror game so it's very important that the flashlight makes long shadows and such.
How would I do this?
My Blueprint looks like this:
asked Mar 25 '14 at 11:31 PM in Blueprint Scripting
If you shine a light directly at something you aren't going to see a shadow as the light is coming from your perception. In order for you to get that long shadow on the wall you will have to lower the light to knee height or keep it where it is and perceive it from a different location to see the results. I can assure you the way the light is acting is 'realistic' in the regard you are referring to.
answered Mar 26 '14 at 02:12 AM
You might want to consider using a Spot Light instead of a Point Light. There's a good tutorial available here: https://www.youtube.com/watch?v=lPuBZYPEr4k
The controls might be different than what you're doing now, but the basics should be the same.
Hope that helps!
answered Mar 26 '14 at 12:06 AM
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