How to filter out points in EQS that are already occupied

How to filter out points in pathing grid that are already occupied (or just having some flag) - so multiple bots won`t go to same location (same score point)?

You could create another test so that the bots also test the distance from each other and prefer to go to points that are a bit further away from other bots. You would need to make a new context, get all actors of class “Bot” (whatever you named that class) and then run a distance test.