How can I make Unreal Editor mimic Maya's Alt-MMB drag panning behavior?

What’s best way to make Unreal Editor behaves like Maya’s Alt+MMB (Middle Mouse Button) Panning?
Right now camera movement is inverted in Unreal Editor.

What are source files to be checked and dig into and get modified?

Thanks.

UPDATE (2014/4/30):

It’s here now in 4.1:

Alt + Rightclick does this doesn’t it?

Otherwise try shift + right click to pan.

Hey shaochun,

Check out this answer to your question:

Hope that helps!

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