Respawning a spawned AI
So I am having some issues with re-spawning a spawned object. For example, actor A starts in game and is destroyed by gunfire. It is replaced after a few seconds. The issue is that what replaces it is not considered actor A, and I cannot figure out how to reference this new actor.
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Detatch the "dead" actor from the controller before you destroy it using "Detatch from Controller Pending Destroy" and then, on the contoller to get a new actor, use the "Possess" function on the newly spawned actor.
Here is some reading that might give you more insight into the process.https://wiki.unrealengine.com/Blueprint_Multiplayer_Respawn
Hope that helps!
answered Mar 05 '15 at 08:08 PM
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