Respawning a spawned AI

So I am having some issues with re-spawning a spawned object. For example, actor A starts in game and is destroyed by gunfire. It is replaced after a few seconds. The issue is that what replaces it is not considered actor A, and I cannot figure out how to reference this new actor.

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Detatch the “dead” actor from the controller before you destroy it using “Detatch from Controller Pending Destroy” and then, on the contoller to get a new actor, use the “Possess” function on the newly spawned actor.

Here is some reading that might give you more insight into the process.A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums

Hope that helps!