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Respawning a spawned AI

So I am having some issues with re-spawning a spawned object. For example, actor A starts in game and is destroyed by gunfire. It is replaced after a few seconds. The issue is that what replaces it is not considered actor A, and I cannot figure out how to reference this new actor.

Respawn mechanic (this is what's broken)

AI Blueprint (this destroys actor A after X damage)

blob:http%3A//pasteboard.co/3faf92f1-aa50-4479-914a-65997e4bb83c (incase pics don't show, pic 1)

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asked Mar 05 '15 at 06:41 PM in Blueprint Scripting

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Detatch the "dead" actor from the controller before you destroy it using "Detatch from Controller Pending Destroy" and then, on the contoller to get a new actor, use the "Possess" function on the newly spawned actor.

Here is some reading that might give you more insight into the process.https://wiki.unrealengine.com/Blueprint_Multiplayer_Respawn

Hope that helps!

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answered Mar 05 '15 at 08:08 PM

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