UE4.7 source build, missing cached shader

Hi there, I wanted to try out the new UE4.7 with Leap Motion Plugin. I’ve done all of steps in " ME" file and got stuck while debugging the editor. This is the Log error :

[2015.03.05-19.13.43:890][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.

I’ve tried re-installed but nothing works. Any suggestions?

Hey -

After running the GenerateProjectFiles.bat file and opening the editor solution file (UE4.sln) in Visual Studio you need to set the solution configuration to Development Editor prior to building for the first time. After this you can launch the editor by navigating from the file path where the .sln file is to Engine/Binaries/Win64/UE4Editor.exe.

Cheers

I’ve already set that according to the " ME" file, still it stuck at 45% after launch and said error as above. I’ve tried rebuild / restart over but nothings change.

Are you able to launch the binary version of 4.7.2 from the Launcher? Additionally, do you get the same error when trying to use 4.7.2 or 4.6.1 source code?

The 4.7.2 can launch from the launcher just fine (no Leap Motion plugin right?). I haven’t tried 4.6.1 source code though, due to my priority is to use the leap plugin, guess i’ll tried 4.6.1 sources then.

I’ve some of other questions that get the same error, but follow them did not work well (re-installed launcher / re-install UE4 from launcher).

Hey -

When running the source code and receiving the error, were you using the releases branch version of the engine? If so how long ago did you download the source code? Also, what engine version or change list was listed?

Yes, it’s about 2-3 days after the latest clone and no change list had been made around that time (latest change in “Engine” folder was 9 days ago as i saw). Version is 4.7.1.

Could you check the latest version of the release branch. I tried earlier today and it showed as 4.7.2 for me. If that doesn’t work you can download 4.7.2 directly at https://github.com/EpicGames/UnrealEngine/releases/tag/4.7.2-release Let m know if you still have problems opening the editor after compiling from that.

Thanks for you download link!!
I’ve tried 4.7.2, still it stuck at 45% loading both from binaries and sources, while the same error occured.

[2015.03.08-21.00.51:093][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.

Hey

We’re currently investigating the issue of users not being able to create code projects (UE-11475). For the time being you may want to use a blueprint project instead or try using another version of the engine if you want/need access to source code.

In terms of using Leap Motion you can check this forum thread ([Plugin] Leap Motion - Event Driven - C++ - Epic Developer Community Forums) for a download link that should allow you to use Leap Motion through a Launcher created project. The forum gives both the link to download the plugin as well as steps on how to set it up.

Cheers

Thank you sir, I’m pretty appreciate with services receive from UE staff. Best luck!!

Hi! I had this problem as well “Missing cached shader map for material WorldGridMaterial” stuck at 45% using UE 4.11.0. The problem was, I did not have an internet connection at that time. I was not aware that UE4 editor requires an inet connection so it confused me a little. But as soon as I got home and online, Editor works just fine.

Hi, just solve the missing shader problem in my project, I encounter all shaders compiling again and again without any changes from the viewport, so I change the texture that is not being rendered properly, and then done! It is ok now.