How to work around this bug when packaging?
So, there is this bug. A custom AIController gets reset to the standard AIController when closing and reopening the editor.
It's not that much of a problem to go through every single AI Character Class and reset the AIController. But what if I want to package my game? I tried this and apparently AIController instead of MySpecificAIController gets used.
Is there a way for me to package my game correctly?
asked Mar 05 '15 at 08:39 PM in Packaging & Deployment
Great news! We already fixed your issue, just this week.
This was fixed by this commit: https://github.com/EpicGames/UnrealEngine/commit/5b06ef7cd541deb6dc0c57fc7ed19868ba7a1916, and is slated for a release in the near future.
If you cannot wait until it is released, then you can temporarily integrate the change and build the editor yourself (it sounds like you're already working in code).
Thanks for working with us to narrow down the issue!
answered Mar 07 '15 at 01:33 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here