Crash after inserting "set game paused"

I have this weird bug. Each time I would insert a “set game paused” into my widget, and then compile, the game would crash.
The node is attached to Event Construct, on a widget set to appear when a npc would “catch” the player.
Is this a program thing, or might be linked to something I did in the project?

Hello aln447,

I was able to reproduce this issue on our end with the 4.7.2 version of the engine. However, after I did a bit more testing I have found that this issue has be fixed internally and it will be available in a later release of the engine. I would like to note that if you are creating the widget with begin play you could try adding a delay. Thank you for your time and information.

Make it a great day

A bit of a separate issue, but we’re seeing an odd thing where after integrating the UE 4.8 promoted branch, the game window gets resized whenever SetPause() gets called on the player controller. It only happens if you play in a new editor window, though, not if you run it as a standalone game.

Thank you for the info.

Never mind – that’s not correct. That bug was on our end. Sorry for the confusion.