Launching Error OSX

My program compiles cleanly in XCode and runs in the editor but when launching I get a TON of errors … I’ve tried cleaning the project with no luck

fatal error: file ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h’ has been modified since the precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’ was built

LogPlayLevel: mono: [4/10] Compile NodeGameGameMode.cpp
LogPlayLevel: mono: [1/10] Compile NodeGame.generated.cpp
LogPlayLevel: mono: [8/10] Compile NodeGame.cpp
LogPlayLevel: mono: fatal error: file ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h’ has been modified since the precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’ was built
LogPlayLevel: mono: note: please rebuild precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’
LogPlayLevel: mono: 1 error generated.
LogPlayLevel: mono: fatal error: file ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h’ has been modified since the precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’ was built
LogPlayLevel: mono: note: please rebuild precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’
LogPlayLevel: mono: 1 error generated.
LogPlayLevel: mono: fatal error: file ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h’ has been modified since the precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’ was built
LogPlayLevel: mono: note: please rebuild precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’
LogPlayLevel: mono: 1 error generated.
LogPlayLevel: mono: fatal error: file ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h’ has been modified since the precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’ was built
LogPlayLevel: mono: note: please rebuild precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’
LogPlayLevel: mono: 1 error generated.
LogPlayLevel: mono: fatal error: file ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h’ has been modified since the precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’ was built
LogPlayLevel: mono: note: please rebuild precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’
LogPlayLevel: mono: 1 error generated.
LogPlayLevel: mono: fatal error: file ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h’ has been modified since the precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’ was built
LogPlayLevel: mono: note: please rebuild precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’
LogPlayLevel: mono: 1 error generated.
LogPlayLevel: mono: fatal error: file ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h’ has been modified since the precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’ was built
LogPlayLevel: mono: note: please rebuild precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’
LogPlayLevel: mono: 1 error generated.
LogPlayLevel: mono: fatal error: file ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h’ has been modified since the precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’ was built
LogPlayLevel: mono: note: please rebuild precompiled header ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac/NodeGame/Development/NodeGame/NodeGame.h.gch’
LogPlayLevel: mono: 1 error generated.
LogPlayLevel: mono: -------- End Detailed Actions Stats -----------------------------------------------------------
LogPlayLevel: mono: Cumulative action seconds (8 processors): 0.00 building projects, 1.33 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
LogPlayLevel: mono: UBT execution time: 2.29 seconds

l was unable to run successfully.
PackagingResults:Error: Error Launch failed! Invalid Arguments
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/Puzzle/Maps/PuzzleExampleMap’ took 0.008
LogEditorViewport: Clicking Background
LogEditorViewport: Clicking Background
LogSavePackage: Save=61.027634ms
LogSavePackage: Moving ‘…/…/…/…/…/…//Documents/Unreal Projects/NodeGame/Saved/PuzzleExampleMap4DA37951B145D0E3C3D1199D97C60CE9.tmp’ to ‘…/…/…/…/…/…//Documents/Unreal Projects/NodeGame/Content/Puzzle/Maps/PuzzleExampleMap.umap’

Try deleting the folder ‘/Users//Documents/Unreal Projects/NodeGame/Intermediate/Build/Mac’ and building again.

Yep that fixed it, thanks!