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Frustrated University Student Wasting money on Undesirable Education

So I'm quite frustrated with my university. About a year ago I pushed for a class in game development. It was around the time when UE4 was announced to be free for education. I emailed my adviser and the dean of the college of Arts and Sciences. They brought it up in the a couple of department meetings (also do note that the CS sub-department was in talks to move to the Physics department from the Math department).

So at the end of last semester, my adviser announced there would be a "Game Design" class. It's titled CSCI: Problems - Computer Graphics. The class is a little interesting as we are doing everything in OpenGL and WebGL. But all we have done so far is small animations, a line segment painter, layers, and we talked once about camera angles. I get it, sure it's good to know the foundation of animation and game engines. But the fact is it will wasn't relevant enough to what we were discussing. We will actually only barely delve into user input and dynamics. In-fact we had quite a bit of trouble even starting the class as it took 3 weeks for everyone to get OpenGL projects to compile on our personal computers. And we have a semester project that we had to come up with a proposal of what we were going to do. It was due two weeks ago and all of us bs'd it and are going with a 2D platformer because we can at least create one level. We've barely learned anything yet. And hopefully by then we'll learn how to use external textures.

So I'm paying for a class that basically is an elective and not getting much out of it. Just basics of OpenGL. I could rant on and on how dissapointing the CS department is at my school. Most CS students only go to work using their emphasis, mines networking, I'm going for my CCNP.

But it has been my dream for a long time to try and make games. I have so many creative ideas and I don't get to fuel them into a project because I get stumped on something simple within any game engine. All because I've never been taught.

[END RANT]

So my question is, what's the best plan of action in a situation like this? Wait till I graduate and go to school somewhere else to take game design classes? It frustrates me so much that I have to keep asking noob questions on the answers site and wait 12 hours to get an answer back on how to do something so simple.

I want to learn, but I need help with learning.

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asked Mar 06 '15 at 12:32 AM in Everything Else

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railerswim
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avatar image aftabkhan90 Apr 19 '19 at 07:21 PM

I found that article very valuable for me. Wikipedia

avatar image aftabkhan90 Apr 24 '19 at 05:31 PM

A year ago I struggled for a class in game growth. It was about the time when UE4 was proclaimed to be free for education. I sent my consultant and the dean of the college of Arts and Sciences. I wanted to know about amymoorestudio.com from them as they know about it. They talked about it in the couple of subdivision conferences.

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2 answers: sort voted first

I know life can be frustrating when things don't work out as you want, but what I can tell you is following story:

I am 32 years old (almost) with 14 I wanted to be in the games industry, but my parents felt IT is something which works more out and you can earn much more money. 14 years later I decided to start studying game design and built a small studio back in Switzerland. But I will never regret in between, that I actually didn't start out to be part of the games industry, but explored my life experience in other areas.

My point is, try to find resources to learn what you want to learn, and it will be never to late. Evaluate what your University will give you for live, but at the same time, look for alternatives that provide you with that knowledge. Create a game in UE4. Show it to the community and make another one. Fill your portfolio with great things.

Now to your other question. The best way to learn is to get first an overview. Epic has great resources such as here to really get you going: https://www.youtube.com/playlist?list=PLZlv_N0_O1gaCL2XjKluO7N2Pmmw9pvhE

Honestly, work through all of them and you get yourself a solid base of where things are, and essential how they are used. Than visit this YouTube Channel and get your understanding of Game Design going: https://www.youtube.com/playlist?list=PLhyKYa0YJ_5BkTruCmaBBZ8z6cP9KzPiX

And last but not least, create than a game. As simple as possible. Give yourself a success. This is for you to grow, not to make a hit. After that iterate and make something new. And lastly if you feel like it, join a team in the UE4 Community: https://forums.unrealengine.com/forumdisplay.php?25-Got-Skills-Looking-for-Talent

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answered Mar 06 '15 at 01:12 PM

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Martin Egger
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avatar image railerswim Mar 09 '15 at 08:20 PM

Thanks for the amazing answer, I will go through those tutorials and start extremely small. The insight you give really does help. Thank you so much.

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Some kid who is wasting money on education, unnecessarily. This site would probably be very informative. He said that he is unsatisfied with his university. By sharing his views he said that a year ago when he pushed for a class in game development it was the time when UE4 was proclaimed to be free of cost for education, so after emailing my adviser and the dean of the college of Arts and Sciences they initiated it in the a couple of department meetings. At the time of the last semester, my adviser publicized that there would be a "Game Design" class. It's termed as CSCI: Problems Computer Graphics. The class was a bit interesting as students were doing everything in OpenGL and WebGL. But we all just did a few tasks like small animations, a line segment painter, layers, and we talked about camera angles. It was kind of good to know about the basis of animation and game engines. But worst of all is that we weren’t able to make any games.

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answered Feb 24 '19 at 04:02 PM

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aftabkhan90
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