Convert world location to screen location bug

Hello,

I have a bug with UMG widgets that would be offset to the left and up. It started to happen once I’ve launched the game on Android. I saw a thread that had the exact same issue. However I think it happened during version 4.6 and as such I’m no longer able to find the files they were talking about. Has anybody else experienced this bug?

Oh and btw, launching the game in either Windows or Android will display the widgets at their correct locations, however, if I use play, then the offset would happen.

Here’s the thread I’m referring to:

Try to make some math: divide new position (in screen space) by “Get vievport scale” node. Then move element with for example “Set render translation”.
Maybe this one help You.