**EDIT: It was an error elsewhere. Sorry. **
And sorry, Unreal Engine 4, for doubting you. I still love you.
I can’t find a working answer to this problem, which is odd because it seems like it’d be a pretty glaring issue. Maybe its just me messing up.
I tried creating code (a class called “FolderProblemActor”) with Unreal Engine under a new folder (“Source[ProjectName]\DifferentFolder”) for organization:
Unreal Engine 4.7.2, however, won’t play along. When I clicked Create Class, it gave me this:
The code files were indeed created, and the folder was made, and Visual Studio was very politely informed of this - all by UE4. Unreal Engine seems to have forgotten that it just made the files and folder; consequently, it will not recognize the folder nor the files. Instead, it says that it had an error.
If Unreal Engine doesn’t recognize the code files, then I can’t do programmy stuff. If I can’t do programmy stuff, then Unreal Engine is essentially bricked.
I have closed and reopened both UE4 and VS. I have regenerated the source code from the .uproject file. I have tried yelling in frustration. None of those worked. Do any of you have suggestions so this problem can be swept away, and I can get back to enjoying the remarkable (and now free! Hurrah!) game engine?