Any way to hotkey reroute node's?

use these a ton but there alwase at the bottom of the page… :stuck_out_tongue:

Hi,

find Engine\Config\BaseEditorUserSettings.ini file

then in this file in the section [BlueprintSpawnNodes] put

+Node=(Class=K2Node_Knot Key=R Shift=true Ctrl=false Alt=false)

Then you will be able to place reroute node with Shift+R shortcut.

It should look like this:

[BlueprintSpawnNodes]
; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
+Node=(Class=Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false)
+Node=(Class="Do N" Key=N Shift=false Ctrl=false Alt=false)
+Node=(Class=KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false)
+Node=(Class=K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false)
+Node=(Class=K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false)
+Node=(Class=Gate Key=G Shift=false Ctrl=false Alt=false)
+Node=(Class=K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false)
+Node=(Class=ForEachLoop Key=F Shift=false Ctrl=false Alt=false)
+Node=(Class=DoOnce Key=O Shift=false Ctrl=false Alt=false)
+Node=(Class=KismetArrayLibrary:Array_Get Key=A Shift=false Ctrl=false Alt=false)
+Node=(Class=K2Node_Knot Key=R Shift=true Ctrl=false Alt=false)

Regards

Pierdek

cool thank you Pierdek that’s perfect and exactly what I was looking for. :slight_smile:

Does this still work? I found the BaseEditorUserSettings.ini in the path X:\Unrealengine\Epic Games\Launcher\Engine\Config, changed it according to the answer, restarted everything (aside from Windows itself) and… Shift+R does not create a reroute node in my blueprint.

I’m currently using 4.17 and I was able to get this working but I found the [BlueprintSpawnNodes] category in C:\Program Files (x86)\Epic Games\UE_4.17\Engine\Config\BaseEditorPerProjectUserSettings.ini

Putting the line into BaseEditorPerProjectUserSettings.ini doesn’t do anything. nor does putting the line directly into the project’s version of BaseEditorPerProjectUserSettings.ini. Any solutions?

Hi, for UE 5.1
UE_5.1\Engine\Config\BaseEditorPerProjectUserSettings.ini
then in this file, in the [BlueprintSpawnNodes] section, put

+Node=(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=true Ctrl=false Alt=false)

And use
Hold down Shift+R keys and left click in the graph panel to spawn a Reroute Node node.