x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

any way to hotkey reroute node's?

use these a ton but there alwase at the bottom of the page... :P

Product Version: Not Selected
Tags:
more ▼

asked Mar 06 '15 at 06:39 AM in Blueprint Scripting

avatar image

Sychris
116 6 8 14

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hi,

find Engine\Config\BaseEditorUserSettings.ini file

then in this file in the section [BlueprintSpawnNodes] put

 +Node=(Class=K2Node_Knot Key=R Shift=true Ctrl=false Alt=false)


Then you will be able to place reroute node with Shift+R shortcut.

It should look like this:

 [BlueprintSpawnNodes]
 ; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
 +Node=(Class=Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false)
 +Node=(Class="Do N" Key=N Shift=false Ctrl=false Alt=false)
 +Node=(Class=KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false)
 +Node=(Class=K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false)
 +Node=(Class=K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false)
 +Node=(Class=Gate Key=G Shift=false Ctrl=false Alt=false)
 +Node=(Class=K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false)
 +Node=(Class=ForEachLoop Key=F Shift=false Ctrl=false Alt=false)
 +Node=(Class=DoOnce Key=O Shift=false Ctrl=false Alt=false)
 +Node=(Class=KismetArrayLibrary:Array_Get Key=A Shift=false Ctrl=false Alt=false)
 +Node=(Class=K2Node_Knot Key=R Shift=true Ctrl=false Alt=false)



Regards

Pierdek

more ▼

answered Mar 06 '15 at 07:53 AM

avatar image

Pierdek
2.6k 73 47 130

avatar image Sychris Mar 08 '15 at 05:35 AM

cool thank you Pierdek that's perfect and exactly what I was looking for. :)

avatar image SeveQ Jan 03 '16 at 09:32 PM

Does this still work? I found the BaseEditorUserSettings.ini in the path X:\Unrealengine\Epic Games\Launcher\Engine\Config, changed it according to the answer, restarted everything (aside from Windows itself) and... Shift+R does not create a reroute node in my blueprint.

avatar image foszor Aug 30 '17 at 12:43 AM

I'm currently using 4.17 and I was able to get this working but I found the [BlueprintSpawnNodes] category in C:\Program Files (x86)\Epic Games\UE_4.17\Engine\Config\BaseEditorPerProjectUserSettings.ini

avatar image BiopticSeven Jan 21 '19 at 11:35 AM

Putting the line into BaseEditorPerProjectUserSettings.ini doesn't do anything. nor does putting the line directly into the project's version of BaseEditorPerProjectUserSettings.ini. Any solutions?

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question