Why are axis events missing from pawn eventgraph

I am trying to create a custom pawn, which is a total nightmare. Never thought I would miss uscripting. Anyway I look at how pawns are set up in the content examples and they all have access to these nifty axis events. When I try and make my pawn from scratch I do not have those. Is there some setting or something that I am missing to have access to those nodes?

Hi ClockworkDuck,

Try going into your Project Settings and make sure that under Input you have assigned or created events for the Axis or Action Mappings. With those in place, you should be able to call them from Blueprints.

-W

This was it, thanks so much