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Layer Blend Space 1D Animations

Hello there,

I'm trying to play a Blend Space 1D animation on the upper body of my character.

I already used montages there and they worked perfectly, but right now I need to use some blended animations and I cannot find a way to do that. The montages use Slot Groups so you can layered them in the animation blueprint, but I couldn't found where to set that on a blended animation, or even on a basic animation sequence.

Thank you

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asked Mar 06 '15 at 04:15 PM in Everything Else

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TobiasRusjan
139 15 19 35

avatar image IanBreeg Mar 06 '15 at 05:05 PM

Perhaps you can check out my answer here: https://answers.unrealengine.com/questions/65173/make-aimoffsets-blend-properly-with-other-animatio.html

It's a basic setup for separating a character into upper and lower body parts. You can use blendspaces as base animations and then put Slots in front of them to override them when needed.

avatar image TobiasRusjan Mar 06 '15 at 08:48 PM

Thanks mate!

It has been pretty helpful. Now what I cannot find is how to execute a Blend Space. I mean, I can use a loop one, but I also need to fire at certain moments.

The thing is right this: I have some blends both for idle and for firing. So how can I play a specific Blend Space on time? I couldn't find that from the Animation Blueprint, there's only Montage Play and Play Slot Animation (which doens't show the Blend Spaces.

Thank you

avatar image IanBreeg Mar 07 '15 at 08:02 AM

If you really want to play a blendspace and not a single animation then I would suggest using a Blend By Bool node. You can plug in both of your blendspaces and control them using a variable. Though I would be able to help more if I could see a picture of your current setup and a more detailed explanation of what you're trying to achieve.

avatar image TobiasRusjan Mar 09 '15 at 08:09 PM

Thanks Ian, fianlly I got it working using multiple Anim Graphs. Below are some screenshots. Cya!

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So finally I got this working. I use multiple animation graphs for this. There's the locomotion (entire body) and then the topmotion (upper body), inside this last one (topmotion) I added the blend spaces and they worked great.

Here are the graphs:

![alt text][1] [1]: /storage/temp/33317-animations.jpg

Hope this helps for other people, Thanks IanBreeg for the support.

animations.jpg (586.6 kB)
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answered Mar 09 '15 at 08:06 PM

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TobiasRusjan
139 15 19 35

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