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Callback function

Hello. Can somebody please show me example how I can do this ? Basically I am talking about callback functions.

Let's say Class A is moving some object. Class B needs to know when the moving is finished. I need to pass some method from class B to A. And that method will be called when Class A finish the movement.

Thanks for answer.

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asked Mar 06 '15 at 04:29 PM in C++ Programming

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2 answers: sort voted first

There is a delegate macro for that.


Than in the class you want to hold that reference you add :

 FMyDelegate OnMyDelegateCalled;

To add/remove listeners:

 OnMyDelegateCalled.AddDynamic(this, &UTransitionManager::MapFullyReady);
 OnMyDelegateCalled.RemoveDynamic(this, &UTransitionManager::MapFullyReady);

To call that delegate:


There is other macros to declare delegates with parameters, here is an example:

 DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FMyActionDone, float, myFloatValue);

Hope this helps!


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answered Mar 06 '15 at 04:38 PM

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It works only if everything is in class A.

I tried:


 FOnSetLocation GetLocationCallback();
 FOnSetLocation        __onSetLocation;

CLASS B .cpp

 FOnSetLocation AFreeCam::GetLocationCallback()
     return __onSetLocation;
 // Then if object is set to location
 if (__onSetLocation.IsBound())



 void MoveToMouseCursor();

CLASS A .cpp

 __freeCam->GetLocationCallback.AddDynamic(this, &AStarcrooksPlayerController::MoveToMouseCursor);

So In this case __onSetLocation.IsBound() Returns always 0. So __onSetLocation.Broadcast(); Do nothing :( As I said everything works only if everything is in one class.

Thanks for answer

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answered Mar 07 '15 at 08:25 AM

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avatar image MickD777 Mar 09 '15 at 02:00 PM

It does work in mutiple class, I do it myself. Teh way you do it with a getter, I believe you get a copy, not the reference. Lose the getter for your test.

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