How to make an object a child to another during runtime?

I want my character to pickup objects and hold them in the air (Like in front of the camera). So as soon as he picks an object up, that object must be a child to mycharacter (component attached to the character’s blueprint). How do I do that using blueprints.
Thanks.

If I get you right, you will have to use the nodes “Attach Actor to Actor”, or “Attach Actor to Component” depending on what you actually need.

Try using the physics handle component.