Error in GetActorsPerception?

It’s seem to have a mistake in the code of UAIPerceptionComponent::GetActorsPerception. (in 4.7.1)

The test if (Actor && Actor->IsPendingKillPending()) should not be if (Actor && !Actor->IsPendingKillPending())?
(With the ‘!’)

Of course it’s a bug! :slight_smile: Fixed on main.

Thanks for pointing it out!

–mieszko