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Actor Spawning Issues

Having an issue with spawning a building using a RTS style Blueprint for building placement. When I select the unit via the UMG, it starts the actor spawned on the ground, but as the delay ticks, it climbs the y axis in intervals till it starts back over and loops repeatedly till its placed. Once its clicked, it will spawn the unit in either on the ground or in the air. Any thoughts on how to fix this?

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asked Mar 06 '15 at 07:42 PM in Blueprint Scripting

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