Removing widget instances
I have several objects in my scene, just a bunch of boxes. The boxes are all the same, each one is the same blueprint.
I also have a UMG widget (Not a 3D widget) set to display on that box blueprint.
So far so good.
My question is: If I destroy one of those boxes, how do I also destroy the corresponding widget that is on that box?
Since each box in an instance, and each widget is an instance. I don't see how I can tell which widget is a part of which box... do you know what I mean?
Any help here would be great.
Thank you :)
asked Mar 06 '15 at 07:44 PM in Blueprint Scripting
Are you not using the 3D widget because it is experimental? It would probably be easier. Well anyway, seeing as you are not using it... Here is a quick video tutorial to help you out. http://youtu.be/1Hn96q30y8Y
If anything is unclear or you have further need of assistance, feel free to ask!
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