Can i use materials on meshes without a UV
Hello I have a little problem, I made a very easy mesh in blender and imported in to UE4 I unwraped the UV map which looked kinda wrong, i dont think there is any other easy way to do this "quick". Thats why i wanted to ask if there is any way to apply my material on my mesh without using the UV.
With the UV it looks like that: http://www11.pic-upload.de/06.03.15/c1u3b7vflzo8.png It changes the direktion and stuff...
Maybe there is a way to apply my material "global" without taking care of the UV, like i can in blender ? I hope you understand what i mean, if not pls ask.
Greetings from Germany
asked Mar 06 '15 at 08:17 PM in Using UE4
Create UV in UE is very bad idea. For correct result, you need unwrap UV in your 3D program. And you need remember UV1 (secondary UV) always use for lightmap.
answered Mar 09 '15 at 09:08 AM
You can do it in UE4.
If you set up a material where the texture maps are linked to world, instead of the actor. That way they ignore the mesh UV, and project the texture based on object position in world space.
But for more control Unwrapping is still a good idea, If you use max, a UVW Map modifier with the box mesh selected should be enough for such a simple mesh.
answered Mar 09 '15 at 09:26 AM
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