UE4 (4.7) - OnBeginOverlap Events Not Firing
I have an issue where I have a box attached to the character and when that box overlaps with something, It fires the OnBeginOverlap Event and applies damage to the other actor. I have gone into the details of the components and made sure to check on "Simulate Generate Hit Events" and "Generate Overlap Events" but I have had no luck so far.
Does anyone have any ideas or suggestions?
asked Mar 06 '15 at 10:07 PM in Blueprint Scripting
Alright I found the issue. When the player Attacks it turns the collision on the box On so it can apply the damage only when the player is performing an attack but when I re-set it up I forgot to hook it back up.
Thank you all for the Help I really appreciate it!
answered Mar 06 '15 at 11:50 PM
"Generate Overlap Events" must be ticked and your actor must be set to overlap in its collision profile.
answered Mar 06 '15 at 11:03 PM
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