[4.7.2] Physics problems with Procedurally Generated mesh

I cloned this repo and compiled it for 4.7.2, added a ProceduralCubeActor to a scene in the editor and when I walk to it (in the First-Person template), the editor freezes. When placed above-ground with Physics enabled, it’s just passing through.

Any help?

The repo has been updated to 4.7.2 and tested it. The player is not causing freezes anymore but the meshes are still passing through each other.

Each time an actor is spawned (in editor or during PIE), I get this in the log :

[2015.03.07-22.30.58:960][180]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
[2015.03.07-22.30.58:960][180]LogPhysics:Warning: PHYSX: …\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

I am experiencing the same problem as you Numsgil. Collision also only seems to work in the editor, when I build shipping or package the game collision no longer works.