Any way to detect separation?

That’s what overlapping does. If OnActorEndOverlap is called an object is no longer touching.

I see hit events but if something is resting on a table how can I detect separation from the table using
blueprints? I know I can hack together overlap objects…but would be great to have hit/separation events.
mike

I wasn’t getting those events but I’ll look at that again. I was thinking overlap is for objects overlapping like triggers not 2 objects like a ball on a table. Overlapping would be ball in a table.
Thanks I’ll try again!