Build Geometry kill textures.

Hey,
im not an UE4 pro (just began as it come for free), but i think that this isnt correct^^.

I made a whole level with the BSP tools and all work fine. Then i want try to make a Texture on the surface of a brush and scale it and rotatet it so that it fit.
But after Build all was reset. It just work at some brushes and at others not.
And now the textures looks crazy and pixelated after some Builds.

Here a video [- YouTube][1]

In the video you can see that the ground do crazy things with default material. And the wall behind me accept my material. :<

- YouTube

Hey Stierfresser,

Thank you for providing me with the video of the issue you’re experiencing. Unfortunately, I have not been able to reproduce this. Did you change any settings within the ‘Box Brush’ before you applied a material to it? Let me know if you happened to change any of the settings before applying the surface material so I can get the exact reproduction steps for a bug report.

Also, if you go to ‘Help’ and then select ‘About Unreal Editor’ does your version match: 4.7.0-2467145?

Cheers!

Hey ,

First, yes its the same version.
And maybe i found why it do such a problem.
After you said what i do with the Box Brush before, i know that i just scale and transform it.
But then i get the idea that i should look at the scale info.
And where xyz all on “1.0” the texture is ok, but if there other things, it looks strange and dont save my textur scale on the brush.
The “1.0” Brush was scale in the Geometry Editing Mode and make no problems.

Maybe i do something wrong and its not a bug?

Then i have to do alot again :s

I made a video again, to compensate for my bad english^^.
[- YouTube][1]

- YouTube

Hey Stierfresser -

Thank you for your information. We have tracked down and reported this issue, for reference UE-11368. I have added your information to the issue and will keep you informed as we work toward a solution.

Thank You Again -

Ketchum