Build Geometry mess up every material into the map
EDIT: [FOUND A HALF SOLUTION] - When build, set the alignment of all the materials placed on the map to "Align Surface Default", if it doesn't work, set the alignment to "Align Surface Fit" and then reset it to "Align Surface Default"
EDIT: I found another topic that talked about this problem, IT IS ACTUALLY A BUG! That's the CODE OF THE BUG: UE-11368
First of all... these are the assumptions for my map:
So, the problem is that when I Build, or just applying a Build Geometry, it mess up every material of my map, also, I can't even pan and scale the material anymore after that. With mess up every material I meant that they become a lot pixellated. EDIT: I tried setting the detail of the texture to "NoBitMap", it works but, when I build the geometry, it resets all the textures, even if I scaled them or rotated them or whatever.
Here the screenshoots:
p.s. Already tried with restarting the editor.
Hey Francesco Biscazzo -
I have added your information to our internal bug report as you mentioned above, UE-11368, and will keep you informed as we work toward a solution.
answered Mar 08 '15 at 01:48 PM
Lovecraft_K ♦♦ STAFF
I wanted to say that the problem still persists. Did you find any solution?
answered Oct 31 '15 at 03:03 PM
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