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BP BreakPoint Not working

I created PlayerCharacter from c ++ inherited from Character, and then create C_PlayerCharacter from PlayerCharacter. Then, create a C_PlayerCharacter EventTrick After that EventTrick not work in the game. alt text I used version 4.7.2

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asked Mar 07 '15 at 01:16 AM in Bug Reports

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Parman
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Hey Parman-

I was able to create a character based C++ class and create a blueprint based on the class (which I believe C_PlayerCharacter is). I also created a variable inside the class to be added to on tick. In the blueprint I make a call to the parent tick function and then add a print string to print the variable being added (similar to your setup shown). When i play in editor the event tick will show the the value of the variable as it goes up. When I add the breakpoint it pauses on the first tick and I can then step through each time tick triggers. Are you seeing the same thing or different behavior? In the World Settings make sure you set the default pawn to the the blueprint you created (C_PlayerCharacter) You may need to create a custom GameMode to change the Default Pawn Class. Best of luck in your project.

Cheers

Doug Wilson

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answered Mar 07 '15 at 06:34 PM

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HI Doug Wilson OK, I check it already it again. in my PlayerCharacter have override Tick mothod but not call super::Tick method but i don't know why i add super::Tick in PlayerCharacter. Tick event of C_PlayerCharacter can breakpoint. thank for your answers

Cheers Parman

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answered Mar 07 '15 at 09:12 PM

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Parman
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