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[Closed] Artifacts and NormalFromHeightMap

I'm editing material and I used a greyscale image as height map to create normals,

As I increase normal intensity, I see wider artifacts.

This is an example of artifact. http://d.pr/i/11dBE

This is my current material setup. http://d.pr/i/14cHw

Any advice would be nice. Thanks

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asked Mar 07 '15 at 03:21 AM in Rendering

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mindblender
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The question has been closed Mar 08 '15 at 07:21 PM by Lovecraft_K for the following reason:

Duplicate Question


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Hi -

I am closing this question as a duplicate of the question located here, https://answers.unrealengine.com/questions/186059/artifacts-and-normalfromheightmap.html.

Thank You

Eric Ketchum

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answered Mar 08 '15 at 07:21 PM

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Lovecraft_K ♦♦ STAFF
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