[Closed] Artifacts and NormalFromHeightMap
I'm editing material and I used a greyscale image as height map to create normals,
As I increase normal intensity, I see wider artifacts.
This is an example of artifact. http://d.pr/i/11dBE
This is my current material setup. http://d.pr/i/14cHw
Any advice would be nice. Thanks
asked Mar 07 '15 at 03:21 AM in Rendering
The question has been closed Mar 08 '15 at 07:21 PM by Lovecraft_K for the following reason:
I am closing this question as a duplicate of the question located here, https://answers.unrealengine.com/questions/186059/artifacts-and-normalfromheightmap.html.
answered Mar 08 '15 at 07:21 PM
Lovecraft_K ♦♦ STAFF
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