Sprites are rendering with a weird blur and orange lines

If you look at the picture the problem is fairly obvious. I am experiencing a problem when importing sprites from a sprite sheet that is a clean png. When imported the crisp pixels blur and this orange outline appears. I think the orange comes from the original background of the image however this image is squeaky clean when i import it after editing. The editing and sprites are done by a friend and i am not involved with there creation and editing aside from small bits of pixel work.

I feel like im just missing a setting and this will all be fixed.

32807-untitled.png

In the imported Texture before you make the sprites themselves, go into the drop down of Texture and set the Filter to Nearest. This filter will return the pixelated look as well as get read of the orange both of which are caused by the aliasing of the texture.

Thank You

Eric Ketchum

1 Like

Thanks for the reply. I actually figured this out after fiddling with all of the settings for awhile and posted my answer but for some reason it didn’t show up. Thanks for the answer though.