Possible to set viewport keyboard controls relative to camera rotation?
Sorry if this has been asked before but I haven't seen this question come up in my searches so far.
Currently when using the right mouse+WASD and Q/E controls to move the viewport camera, it seems that the Q/E controls to move up/down are fixed to the world's Z axis. If i face the camera straight up or down, this means that the Q/E controls behave identically to W/S (appearing to move the camera forward and back).
Is there a way to set the Up/Down controls to move the camera relative to the direction the camera is currently facing?
asked Mar 07 '15 at 05:17 AM in Using UE4
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