Set collision Object Type function of a destructible Mesh does not work?
What I'm trying to do is selecting which of my enemies get affected by a radial force impulse.
I thought the smartest way about it would be to limit the affected Object types and changing the Collision Object Type of the enemy when it should be affected. Sadly, that does not seem to work. If I just pick the collision type from the getgo, it does get affected, if I however call the function to do that while playing, it does not seem to matter. I made sure that the set collision type function gets called before the radial force impulse gets fired.
Any hints or suggestions would be greatly appreciated!
Thank you for all of the details and feedback. I was able to reproduce the issue and I have created report UE JIRA-11911 in our tracking software. Our developers will be investigating the issue further and we will post back here with updates as we have them.
answered Mar 16 '15 at 03:54 PM
TJ V ♦♦ STAFF
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