Could anyone point me in the direction of a tutorial or example blueprint that procedurally generates foliage e.g. grass, trees and bushes. something like the Kite Cinematic, i've only really seen one example but its old and doesn't work the way i wanted.
i don't absolutely need procedural foliage but it would help with performance, considering i have over 4 million instances of grass.
thank you for your time!
asked Mar 07 '15 at 01:20 PM in Blueprint Scripting
Hi mojachiee thanks for your post,
That sort of depends on what you mean by procedurally generated. Fortunately for you we have several solutions available for almost all types of users. If you are looking for a third party program to generate trees, bushes, grass, etc which will then be imported into the game I would recommend speedtree's modeler as well as their individual trees for sale.Information on their products can be found here:
If you are looking for a tool within the editor to paint foliage assets that have already been imported into the editor I would recommend using our foliage tool. Here is some documentation about that feature:
If you have a very large area (or a large amount of instances as you mentioned before) you may want to try and set up this Blueprint:
We are also working on a new procedural foliage tool. It is in a very early state at the moment so there is very little documentation concerning this system, but if you are feeling brave, feel free to download the master branch from github which will have all the new tools for you to try out, just keep in mind that they are not fully developed features and have limited support.
Hopefully this information will prove to be helpful for you,
answered Mar 07 '15 at 06:26 PM
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