Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Procedural Foliage?

Could anyone point me in the direction of a tutorial or example blueprint that procedurally generates foliage e.g. grass, trees and bushes. something like the Kite Cinematic, i've only really seen one example but its old and doesn't work the way i wanted.

i don't absolutely need procedural foliage but it would help with performance, considering i have over 4 million instances of grass.

thank you for your time!

Product Version: Not Selected
more ▼

asked Mar 07 '15 at 01:20 PM in Blueprint Scripting

avatar image

22 14 12 15

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi mojachiee thanks for your post,

That sort of depends on what you mean by procedurally generated. Fortunately for you we have several solutions available for almost all types of users. If you are looking for a third party program to generate trees, bushes, grass, etc which will then be imported into the game I would recommend speedtree's modeler as well as their individual trees for sale.Information on their products can be found here:

Modeler: https://store.speedtree.com/product/speedtree-for-ue4/

Tree Library: https://store.speedtree.com/product-category/ue4/ue4-trees/

If you are looking for a tool within the editor to paint foliage assets that have already been imported into the editor I would recommend using our foliage tool. Here is some documentation about that feature:


If you have a very large area (or a large amount of instances as you mentioned before) you may want to try and set up this Blueprint:


We are also working on a new procedural foliage tool. It is in a very early state at the moment so there is very little documentation concerning this system, but if you are feeling brave, feel free to download the master branch from github which will have all the new tools for you to try out, just keep in mind that they are not fully developed features and have limited support.

Hopefully this information will prove to be helpful for you,

Benjamin Hyder

more ▼

answered Mar 07 '15 at 06:26 PM

avatar image mojachiee Mar 08 '15 at 10:15 AM

Thank you this is a big help!!!

avatar image mortarman Mar 09 '15 at 07:16 AM

The new procedural foliage tool on the master branch must be the one mentioned here:


I'm excited to check this out!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question